NEWNow in Claude Code and Codex→

Royalty‑free sound effects. Generated inside Unity, Claude, Codex and the web.

SFXForge AI turns plain words into sound. No subscription, you pay only for the seconds you generate.

Prompt

Length
Uses 10 credits

Click the sound to listen · pick another length and generate again

Footsteps, UI blips, ambience beds, impacts. Every clip is a 44.1 kHz MP3 or WAV, trimmed to the transient and ready to ship.

Every prompt can come back either way. Pick the output before you generate. Same prompt, same price per second.

Output
One setting per generation · both included

Stop digging through sound packs. Generate the one you need.

The old way
  • Buy a 40 GB library you’ll use 1% of
  • Scroll through impact_07_final_v2.wav
  • Settle for close enough
  • Sound like every other game using the same pack
With SFXForge AI
  • Describe the exact sound your scene needs
  • Get sounds back in seconds, inside the editor
  • Tweak the prompt until it’s right
  • Made for your project, royalty‑free
≈ 2¢for a typical 2‑second effect. A whole game’s worth costs less than one sound pack.
See pricing →

Built into Unity, not bolted on.

A dockable editor window

Prompts, previews and history sit next to your Inspector. No browser tabs, no drag-and-drop from Downloads.

Assets, not downloads

Clips land in your project as MP3 or WAV files at 44.1 kHz, ready to drop onto an AudioSource.

A built-in sound explorer

Search, preview and organize every sound you’ve generated. Drag clips between folders without leaving the window.

SFXForge AIWindow
GenerateExplorer
heavy oak door, stone hallway
Duration (s)
12.0
LoopOff
FormatWAV
FolderAssets/Audio/SFX
Generate
heavy_oak_door.mp32.00s
Show in Project →

Using another engine?

No problem, use our web version.

Generate sounds in your browser and download them as MP3 or WAV files (44.1 kHz) for Godot, Unreal, GameMaker or any other tool. Same credits, same pricing.

GodotUnrealGameMakerWebAny DAW

Let your AI agent make the sounds.

Ask your coding agent for a door creak in the dungeon level, and it generates the sound and saves it into your project.

Claude CodeCodexAny MCP clientREST API
Works with Claude Code and Codex

Connect our MCP server with an API key and your coding agent can generate, find and download sounds while it builds your game.

Spending you control

Give each key a credit limit per 24 hours and an expiry date, and revoke it whenever you like. Agents spend the same credits as you, at the same price.

A plain REST API too

Scripts and CI pipelines can call the same endpoints with the same key. The API reference documents every one of them.

Pay per pack. Spend per second.

No subscription, nothing monthly. Buy a credit pack once and spend it on the seconds you generate. Bigger packs cost less per second.

30 free seconds to start · no card
SFXFORGE AI - STARTER CREDITS PACK (2500 CREDITS)
$5250 s · 2,500 credits
$0.020 / second2500 Credits for SFXForge AI, to generate approx. 250 seconds of SFX. (~125 sounds, enough for a game jam)
SFXFORGE AI - INDIE PACK (12500 CREDITS)Most popular
$201,250 s · 12,500 credits
$0.016 / second · save 20%12500 Credits for SFXForge AI, to generate approx. 20 minutes of SFX. (~600 sounds, the full SFX set for a small game)
SFXFORGE AI - STUDIO CREDITS PACK (40.000 CREDITS)
$504,000 s · 40,000 credits
$0.0125 / second · save 37.5%40000 Credits for SFXForge AI, to generate approx. 1 hour of SFX. (~2,000 sounds, a bigger project or a small team)
Every pack includesCommercial licenseSeamless loopsEditor windowNo per-seat feesNo subscription
1,000seconds of audio
02,5005,000

Good to know.

Every second of audio returned to you. A 2‑second sound uses 20 credits. Playing, re‑importing and exporting clips never counts.

Open Unity. Describe a sound. Improve your game.

Get the package from the Unity Asset Store. 30 free seconds, no card.

Get it on the Asset Store ↗